Technicolor Studios is hiring Key Texturing Artist

Technicolor Studios is hiring Key Texturing Artist

Studio: Technicolor Studios

Job Opening: Key Artist – Texturing

Location: Bengaluru, Karnataka, India

Type: Full-Time, Remote

Responsibilities:

  • Should be good at visualizing the final look of an asset by looking at the concept or create a visual plan when the visual target is not defined.
  • Needs to source references and create mood boards to create the vision for the design based on the given inputs and briefs.
  • Is responsible for delivering the best VFX asset by following the supervision team and clients’ creative vision.
  • Should be very creative and come up with plans and communicate through quick dailies that will help to fast track decision making at different levels.
  • Meet production schedules and set deadlines while maintaining the highest standards.
  • Supports artists by creating templates in Mari, Nuke, and Katana.
  • Takes group responsibilities for his/her shot teams and guides artists in workflows and maintaining the quality of the assets.

Qualifications & Skills:

  • Good understanding of all stages of Asset Pipeline and fair knowledge of VFX and CG productions.
  • Solid knowledge of anatomy, sense of design, form, scale, and proportions in space.
  • Needs to have a thorough understanding of hero character or creature vehicle/hard surface/prop/env/ builds from photo reference or even conceptual designs.
  • Work on textures for art-directed fantastical creatures, vehicle designs, and animals.
  • Work on textures for lodA+ Digital humans/actors and art-directed environments.
  • Work on sculpting and create displacements including 2D displacements for realistic details.
  • Setup shaders and lookdev assets to closely match references and real-world materials.
  • Establish looks and pass down repeatable set-ups/templates for artists to deliver multiples of similar builds.
  • Setup lookdev for main hero assets and materials which can be later reused by artists for other builds such as crowds and variations.
  • Creates Mari scenes and nuke-script templates that will allow artists to speed up their workflow and create secondary maps like ISOs, SPECR, and displacements.

Apply for the Job Online: To apply, submit job application form
 

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