Studio: Cryptorecruit
Job Opening: Technical & VFX Artist – Metaverse Project
Location: London, England, UK
Type: Full-Time
Responsibilities:
- Mandatory – Work with particle systems to create optimized VFXs
- Mandatory – Create & Optimize shaders & materials to realize the artistic vision of the game stylistics
- Mandatory – Porting finished art to the game engine
- Engine implementation of the game design with the highest level of quality possible.
- Researching and developing technical tools for a project
- Setting up workflows of art production
- Supporting artists and engineers in the 3D art pipeline
- Assisting in asset performance and validation
- Solving complex technical issues during development
- Deciding on what software and tools are required for game production developing and maintaining resources and pipelines along with programmers
- Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds
- Enforcing standards as outlined by heads of departments
- Preparing and designing character systems such as skeletons, cloths, effect emitters, and ragdoll collision
- Optimizing environments and establishing physics barriers
- Researching and overseeing the implementation of rendering techniques
- Developing performance of frame rate and memory
- Monitoring the performance of the game
- Maintaining technical documentation
Qualifications & Skills:
- High attention to detail
- Excellent communication skills – Good spoken & written English
- Career training in VFX
- A strong portfolio or demo reel
- Solid understanding of art and animation pipelines
- Familiarity with game systems and the game development process
- Scripting skills
- Ability to identify the best tools and software to maximize game delivery
- Rendering and post-effects experience
- Understanding of rigging and animation
- Experience in physics simulations
- Shader development experience
- High-level artistic skills – proportion, color, composition
- Creative mindset and ability to overcome technical challenges
- Experience in digital art content creation – high and low-poly modeling, unwrapping, baking, texturing, level art, etc
- Excellent interpersonal skills in dealing with differences between creative and technical teams
Software Tools:
- Unity Shader Graph
- Unity Particle Systems
- Houdini
- C#, Javascript
- Python
- Lua
- MaxScript
- Perl
- Maya
- 3D Studio Max
- Adobe After Effects, Photoshop
- Substance Painter