Technical UI Designer required at Wizards of the Coast

Technical UI Designer required at Wizards of the Coast

Studio: Wizards of the Coast

Job Opening: Technical UI Designer, Unreal Engine (Digital D&D)

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • Master the Arcane: Collaborate with game leadership on high-level UI systems, ensuring the best technical UI practices in Unreal are being followed by colleagues.
  • Lead the Way: Own your work from initial design documentation to implementation of blueprint logic and connection to native code. Help others understand how these systems work and why we are building them.
  • Min-max Systems: Work with engineers and artists to ensure designs can be easily implemented and iterated on or reworked, while managing performance within memory and CPU constraints.
  • Explore Dungeons: Build up and maintain detailed documentation for all owned features, leaving no pathways unexplored.
  • Fire up the Forge: Build content to exercise systems and contribute design horsepower to the construction of various content creation tools.
  • Join the Party: Regularly play the game, providing constructive feedback and suggestions to other members of the team.

Qualifications & Skills:

  • 2+ released and reviewable games in Unreal with UI design responsibilities or equivalent experience.
  • Proven track record as a game designer in a professional capacity.
  • Deep knowledge of gameplay logic and Unreal blueprints. Familiarity with data structures and general programming concepts.
  • Strong analytical skills and a love for efficient problem-solving.
  • Positive, direct, collaborative communication to improve our shared vision.
  • Flexible, adaptable approach with a constant appetite for new knowledge and experiences.
  • Self-sufficient and self-motivated, able to manage a feature from start to finish but also know when to ask for mentorship or help.

Nice to Have:

  • Experience with Dungeons & Dragons / TTRPG design and a drive to keep updated with the latest trends in the industry.
  • Understanding of UX concepts and the UX design process, from initial research to implementation with the ability to build flow charts.
  • Experience using Adobe Suite (especially Photoshop), or game industry 3D-packages (especially Maya).

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