Studio: Funovus
Job Opening: Technical Game Designer
Location: California or Remote
Type: Full-Time
Responsibilities:
- Drive the full cycle of game development from research, development, launch, and live ops
- Design, implement, and iterate on gameplay through rapid prototyping and feedback cycles
- Design and implement meta-game and economy systems; validate results with analytics tools
- Polish moment-to-moment gameplay experiences with great attention to detail
- Fast iteration during live operation based on data and user feedback
Qualifications & Skills:
- Ambition for creating games that reach massive audiences and a constant desire to improve
- Strong critical thinking and analytical skills; able to work effectively in a data-driven environment
- Able to give and receive critical feedback constructively and gracefully
- Fluent in at least one game editor (such as Unity, UE5, StarCraft 2 Editor, or Warcraft 3 Editor)
- Fluent in Lua or a similar scripting language
- Passion for games, especially casual and midcore mobile games
- Experience with UI design and implementation a plus