Studio: Flatter Than Earth
Job Opening: Technical Game Designer
Location: United States of America
Type: Freelance
Responsibilities:
- Pursue Unity engine prototypes that demonstrate and test gameplay mechanics and systems.
- Work with our gameplay programmer to create & develop functioning mechanics
- Deconstruct new and existing mechanics and systems in order to be able to iterate and improve gameplay with specific improvements/outcomes in mind.
- Take design ownership over mechanics and systems.
- Drive communication and collaboration between key departments toward the approved designs. Set priorities and objectives together with key stakeholders.
- Evolve designs and prototypes based on playtesting and feedback.
- Assist in advocating best practices.
- Attend and strongly participate in designer meetings.
Qualifications & Skills:
- 3+ years of game design experience with particular expertise in systems and mechanics.
- Good technical, in-engine game mechanics abilities (best: Unity 3D)
- Student & personal work is not ideal exp.
- Teamwork experience is a must. Solo development is not ideal exp.
- 1+ years of development & design experience within the platforming & puzzle genres.
- Strong technical skills, ability to be a hands-on in-engine technical designer
- Theoretical only designers, please do not apply
- Experience in launching a game. A minimum of 1 shipped title as a designer.
- Ability to pitch game concepts clearly and effectively.
- Affinity for the puzzle and platforming game audience, and an appreciation of its different player types, motivation, and needs.
- Excellent balance, tuning, and polishing skills.
- Very good English communication skills; both written and verbal.
Apply for the Job Online: To apply, email your application with all required documents to contact@flatterthanearth.com