Technical Game Designer required at Flatter Than Earth

Technical Game Designer required at Flatter Than Earth

Studio: Flatter Than Earth

Job Opening: Technical Game Designer

Location: United States of America

Type: Freelance

Responsibilities:

  • Pursue Unity engine prototypes that demonstrate and test gameplay mechanics and systems.
    • Work with our gameplay programmer to create & develop functioning mechanics
  • Deconstruct new and existing mechanics and systems in order to be able to iterate and improve gameplay with specific improvements/outcomes in mind.
  • Take design ownership over mechanics and systems.
  • Drive communication and collaboration between key departments toward the approved designs. Set priorities and objectives together with key stakeholders.
  • Evolve designs and prototypes based on playtesting and feedback.
  • Assist in advocating best practices.
  • Attend and strongly participate in designer meetings.

Qualifications & Skills:

  • 3+ years of game design experience with particular expertise in systems and mechanics.
    • Good technical, in-engine game mechanics abilities (best: Unity 3D)
    • Student & personal work is not ideal exp.
    • Teamwork experience is a must. Solo development is not ideal exp.
  • 1+ years of development & design experience within the platforming & puzzle genres.
  • Strong technical skills, ability to be a hands-on in-engine technical designer
  • Theoretical only designers, please do not apply
  • Experience in launching a game. A minimum of 1 shipped title as a designer.
  • Ability to pitch game concepts clearly and effectively.
  • Affinity for the puzzle and platforming game audience, and an appreciation of its different player types, motivation, and needs.
  • Excellent balance, tuning, and polishing skills.
  • Very good English communication skills; both written and verbal.

Apply for the Job Online: To apply, email your application with all required documents to contact@flatterthanearth.com