
Studio: Industrial Light & Magic
Job Opening: Technical Environment Artist (All Levels)
Location: London, United Kingdom
Type: Full-Time
Responsibilities:
- Responsible for creating 3D environments, both photorealistic and stylized.
- Performing layout and set dressing of environments using 3D assets.
- Ensuring published environments function correctly in the pipeline.
- Contribute to the development of department tools and workflows in collaboration with the HoD and pipeline engineers.
- Work with the lighting department to ensure environments render efficiently and without errors.
- Responsible for presenting lit and shaded environments for feedback.
- Working with lead environment artists to address any creative or technical feedback.
- Participating in team reviews of work under development.
- Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving.
Qualifications & Skills:
- Proven experience with designing workflows in large production pipelines.
- Highly experienced with building tools/HDAs in Houdini.
- Experience with USD and Solaris.
- Experience with streamlining large production scenes across packages.
- Proficiency with scripting/automation.
- Proven track record contributing to photorealistic CG landscapes.
- Proficiency with procedural set dressing and scattering systems, including Layout.
- Technically proficient, self-motivated, proactive, and enjoys problem-solving.
- Engages in the creative process with an inclusive and encouraging approach.
- Excellent time-keeping skills, attention to targets and deadlines.
- Understanding of visual language – texture, colour, dimension, scale, perspective, lighting, shade, composition, depth of field, proportion, etc.
