Studio: Ubisoft
Job Opening: Technical Director – Art [Splinter Cell]
Location: Toronto, Canada
Type: Full-Time
Responsibilities:
- Collaborate with other core team members to develop the overall vision and determine technical feasibility;
- Identify and analyze risks (engine, data, features, etc.);
- Assess existing tools and occasionally design custom ones to support art pipelines and workflows, and sustain the vision;
- Set up and maintain frameworks to allow artists the most creative freedom, while hitting quality and performance requirements;
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.;
- Resolve specific, complex, escalated issues and approve technical specifications;
- Anticipate technological advancements and stay up to date on market trends to define our best practices and share them with our studios and the industry;
- Represent the entire art team in technical discussions and requirements gathering;
- Set up frameworks for collaboration across multiple studios with different levels of integration;
- Prepare post-mortems and recommend ways to evolve how we create and integrate graphic data;
- Participate in recruitment to build the technical art team and foster their growth.
Qualifications & Skills:
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript);
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
- A highly innovative, collaborative, empathetic, and solution-oriented spirit;
- Excellent communication, interpersonal, mentorship, and presentation skills;
- Critical thinking, time management, and organizational capabilities;
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility.
- A college diploma in 3D Modelling, Programming/Engineering, Art or equivalent;
- 5+ years of art, technical art, or programming experience, or other related experience