Studio: Traega Entertainment
Job Opening: Technical Artist
Location: Nashville, Tennessee, US
Type: Full-Time
Responsibilities:
-
Maya Rigging:
-
- Create high-quality character rigs in Maya for humanoid and non-humanoid characters.
- Implement skinning and weighting to achieve realistic deformation during animations.
- Collaborate with animators to understand their requirements and provide solutions for character movement and performance.
-
Shader Development:
-
- Write and implement custom shaders to achieve visually appealing materials for characters and environments.
- Collaborate with the art team to develop shaders that enhance the visual quality of the game.
- Optimize shaders for performance across various platforms.
-
Houdini FX – Procedural Modeling, Grooming, Simulations:
-
- Develop procedural systems for generating terrain, vegetation, and other world-building elements.
- Groom character and environmental assets, including hair and fur, to achieve high-quality visuals.
- Handle various simulations, including cloth, fluid, and particle simulations.
- Optimize simulations for performance while maintaining visual fidelity.
-
Pipeline Integration:
-
- Integrate character rigs, shaders, procedural models, groomed assets, and simulations into the game engine.
- Troubleshoot and resolve technical issues related to integration.
- Work closely with the engineering team to implement and improve tools and workflows.
-
Quality Assurance:
-
- Conduct rigorous testing of all assets, simulations, rigs, and shaders to identify and address any issues or anomalies.
- Optimize assets and simulations for performance across various platforms.
-
Documentation:
-
- Create and maintain comprehensive documentation for all technical aspects of the game, including rigs, shaders, procedural models, grooming, and simulations.
- Provide clear instructions for artists and animators on how to use and troubleshoot assets.
-
Collaboration:
-
- Collaborate with the art and animation teams to understand artistic requirements and provide technical solutions.
- Work closely with other technical artists and developers to ensure seamless integration of assets into the game.
Qualifications & Skills:
- Experience with facial rigging and animation in Maya.
- Proficient in building industry-standard PBR material pipelines/workflows, utilizing Substance Suite.
- Experience in tool creation with Python.
- Knowledge of motion capture systems and pipelines.
- Previous experience in game development or related industries.
- Experience using P4V or other source control software.
Additional Skills (preferred):
- Experience as a technical artist on a shipped game title, preferably AAA.
- Proven experience with procedural modeling in Houdini FX.
- Experience in grooming assets for realistic visual effects.
- Working knowledge of Vector Math.
- Familiarity with current machine learning methods.
- Proficiency in handling various simulations in a game development context.
Apply for the Job Online: To apply, send your application to jobs@traega.com and include “Application: Technical Artist” in the subject line, Cover Letter, Resume, and Link to your portfolio.