Technical Artist required at Traega Entertainment

Technical Artist required at Traega Entertainment

Studio: Traega Entertainment

Job Opening: Technical Artist

Location: Nashville, Tennessee, US

Type: Full-Time

Responsibilities:

  • Maya Rigging:

    • Create high-quality character rigs in Maya for humanoid and non-humanoid characters.
    • Implement skinning and weighting to achieve realistic deformation during animations.
    • Collaborate with animators to understand their requirements and provide solutions for character movement and performance.
  • Shader Development:

    • Write and implement custom shaders to achieve visually appealing materials for characters and environments.
    • Collaborate with the art team to develop shaders that enhance the visual quality of the game.
    • Optimize shaders for performance across various platforms.
  • Houdini FX – Procedural Modeling, Grooming, Simulations:

    • Develop procedural systems for generating terrain, vegetation, and other world-building elements.
    • Groom character and environmental assets, including hair and fur, to achieve high-quality visuals.
    • Handle various simulations, including cloth, fluid, and particle simulations.
    • Optimize simulations for performance while maintaining visual fidelity.
  • Pipeline Integration:

    • Integrate character rigs, shaders, procedural models, groomed assets, and simulations into the game engine.
    • Troubleshoot and resolve technical issues related to integration.
    • Work closely with the engineering team to implement and improve tools and workflows.
  • Quality Assurance:

    • Conduct rigorous testing of all assets, simulations, rigs, and shaders to identify and address any issues or anomalies.
    • Optimize assets and simulations for performance across various platforms.
  • Documentation:

    • Create and maintain comprehensive documentation for all technical aspects of the game, including rigs, shaders, procedural models, grooming, and simulations.
    • Provide clear instructions for artists and animators on how to use and troubleshoot assets.
  • Collaboration:

    • Collaborate with the art and animation teams to understand artistic requirements and provide technical solutions.
    • Work closely with other technical artists and developers to ensure seamless integration of assets into the game.

Qualifications & Skills:

  • Experience with facial rigging and animation in Maya.
  • Proficient in building industry-standard PBR material pipelines/workflows, utilizing Substance Suite.
  • Experience in tool creation with Python.
  • Knowledge of motion capture systems and pipelines.
  • Previous experience in game development or related industries.
  • Experience using P4V or other source control software.

Additional Skills (preferred):

  • Experience as a technical artist on a shipped game title, preferably AAA.
  • Proven experience with procedural modeling in Houdini FX.
  • Experience in grooming assets for realistic visual effects.
  • Working knowledge of Vector Math.
  • Familiarity with current machine learning methods.
  • Proficiency in handling various simulations in a game development context.

Apply for the Job Online: To apply, send your application to jobs@traega.com and include “Application:  Technical Artist” in the subject line, Cover Letter, Resume, and Link to your portfolio.