Technical Artist required at Team17 Studios

team17 job opening Technical Artist

Studio: Team17 Studios

Job Opening: Technical Artist

Location: Manchester, UK

Type: Permanent, Remote

Responsibilities:

  • Optimize and debug graphics pipelines using debugging tools like RenderDoc
  • Create, Implement and Evaluate game engine optimizations such as LOD’s, Culling volume, texture compression, etc
  • Create, Implement and Evaluate Art pipeline best practices. Naming conventions, project setup, tools development
  • Evaluation of game engine performance and memory budgets, always looking at ways to improve and optimize current processes.

Qualifications & Skills:

  • Strong Unity experience
  • A good understanding of Unity ShaderGraph/ShaderForge or UE4 Material Editor for creating materials
  • Post Process effects
  • Maya, Python or Mel API
  • C# for tools development in Unity
  • Good understanding of Universal Render Pipeline (URP) • Perforce / Photoshop

Bonus points for

  • pyQT
  • Complex tool implementation
  • Shader writing
  • Aseprite scripting is a bonus

Apply for the Job Online: To apply, visit https://www.team17.com/join-us/

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