Technical Artist required at Sucker Punch

Technical Artist required at Sucker Punch

Studio: Sucker Punch

Job Opening: ART – Technical Artist

Location: Remote, WA

Type: Full-Time

Responsibilities:

  • Use Maya’s built-in skinning tools and our proprietary in-house tools to set up characters to deform in-engine.
  • Export characters and test movements in the engine
  • Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full range of motion
  • Coordinate with other Technical Artists as needed
  • Complete assigned tasks within budgeted timeframes

Qualifications & Skills:

  • A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
  • Experience working with others on at least one game-related project (experience on team-based student game projects is acceptable).
  • Basic knowledge of Maya with a focus on skinning and rigging.
  • Effective communications skills
  • Must be currently eligible to work within the US or Canada.

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