Studio: Sucker Punch
Job Opening: ART – Technical Artist
Location: Remote, WA
Type: Full-Time
Responsibilities:
- Use Maya’s built-in skinning tools and our proprietary in-house tools to set up characters to deform in-engine.
- Export characters and test movements in the engine
- Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full range of motion
- Coordinate with other Technical Artists as needed
- Complete assigned tasks within budgeted timeframes
Qualifications & Skills:
- A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
- Experience working with others on at least one game-related project (experience on team-based student game projects is acceptable).
- Basic knowledge of Maya with a focus on skinning and rigging.
- Effective communications skills
- Must be currently eligible to work within the US or Canada.