Studio: Studio Zubio
Job Opening: Technical Artist
Location: Salt Lake City, Utah
Type: Full-Time
Responsibilities:
- Iterate on and optimize 3D production assets for our proprietary real-time rendering engine
- Convert assets into GLTF format
- Streamline the pipeline by creating artist-friendly tools.
- Develop new features in partnership with the engineering team.
- Prototype and experiment with new tools and styles to make workflow recommendations that improve efficiency and quality of output.
- Review and organize assets so they are consistent and easily understood by multiple stakeholders.
- Coordinating with Eng, PM, and UX team to understand the expected state of features in prod for marketing announcements, and deliver assets that are fully aligned and accurate of implementation state.
Qualifications & Skills:
- Author GLSL shaders.
- Technical/scripting experience in JavaScript, Python, or C++.
- Game engine experience in Unity, Unreal, or similar.
- Basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area).
- Expertise in one or more of the following software programs: Maya, 3D Studio Max, and Blender (Maya preferred).
- Ability to articulate why a design is or isn’t working.
- A degree in a relevant field: animation, video games, computer science. In lieu of a degree, 4 years of relevant work experience.
- Strong attention to detail and excellent communication, presentation, interpersonal and analytical skills.
- Familiarity with Substance Painter and PBR workflows.
- Familiarity with After Effects, basic compositing, video codecs, and video compression.
- 3+ years of experience as a Technical Artist for VR/AR or video games.
- Experience working closely with UX, engineering, and product management teams in the tech industry.