Studio: Remedy Entertainment
Job Opening: Technical Artist
Location: Espoo, Finland or Stockholm, Sweden
Type: Permanent
Responsibilities:
- As a Technical Artist, you will design and implement procedural content systems and tools for our projects using industry-standard DCCs as well as scripts and code.
- You enjoy creative problem-solving and in this role you will have the chance to create prototypes and iterate on your work by using our proprietary engine, Northlight
- You get to work within our VFX and Tech Art team, together with our Leads and Artists, to establish high-performing content workflows
- In this role you will ensure that solutions are optimized following the aspired style, technical requirements and production constraints while creating and maintaining verbose workflow documentation and training materials for your work
Qualifications & Skills:
- You have demonstrable previous work experience as a Technical Artist or in an equivalent role from the games or film industry
- You have a good understanding and knowledge of industry-standard content creation tools: expert Houdini knowledge, and additional expertise in Maya, 3DSMax, Substance and Photoshop is welcomed
- You are familiar with game engines (Unreal, Unity etc.)
- You have experience in authoring of Shaders using GLSL/HLSL or relevant tooling
- You have solid scripting skills in python, Lua or any other language. Further coding skills are a welcomed addition
- You are self-motivated and proactive
- You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments.
- You can communicate and present your ideas in a clear way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
Apply for the Job Online: To apply, visit https://jobs.lever.co/remedyentertainment/11dfab52-2226-4c29-bab8-2d9df4f425bb/apply