Technical Artist required at Nørdlight Games Studio

Technical Artist required at Nørdlight Games Studio

Studio: Nørdlight Games

Job Opening: Technical Artist

Location: Stockholm, Sweden | Remote

Type: Full-Time

Responsibilities:

  • Analyze and understand the artistic vision and translate it into real-time graphics in Unity using shaders and C#.
  • Assist and educate the Art team with technical knowledge to overcome challenges and to optimize their workflow, effectivizing art production.
  • Proactively identify and resolve production bottlenecks.
  • Develop and optimize shaders for low-end devices.
  • Optimise real-time graphics.

Qualifications & Skills:

  • 5+ years of hands-on experience with game development
  • Understanding of in-engine cameras and rendering, including knowledge of shader passes, render textures and mesh sorting.
  • Proficiency in writing scripts for controlling animation of game objects.
  • Familiarity with mesh merging and batching techniques to optimise performance.
  • Experience with Blender Python scripting for enhancing the art pipeline.
  • Art pipeline work, involving anyplace from within 3D software to in-game integration.
  • Experience with Renderdoc or similar tools.
  • Experience with Unity’s Scriptable Render Pipeline is a big plus.

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