Studio: League of Geeks
Job Opening: Technical Artist
Location: Melbourne, Australia
Type: Full-Time
Responsibilities:
- Developing solutions for technical challenges faced by content and feature teams.
- Communicate technical approaches and solutions to Art team stakeholders.
- Develop and implement particle systems and other VFX in collaboration with the Art and Engineering teams.
- Communicate and champion aesthetic goals to Engineering team stakeholders.
- Identifying and solving performance issues.
- Review development processes and identify opportunities for tool improvements.
- Collaborating with artists and the broader team to help bring the project vision to life.
- Helping LoG build and maintain a great working culture through positive teamwork!
Qualifications & Skills:
- Professional game development (or role-relevant) experience.
- Experience using real-time VFX tools such as Niagara for Unreal, VFX Graph for Unity or PopcornFx.
- Experience writing and developing shaders, using HLSL, CG or node based tools.
- Experience with programming languages including Python and C# and/or node-based scripting (e.g. Blueprints).
- Experience using DCC applications, including Maya, Blender, Substance Painter and Substance Designer.
- Strong familiarity with asset optimisation strategies and profiling tools.
- Ability to easily communicate technical approaches and solutions with Art stakeholders.
- Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
- Excellent communication, creative collaboration and teamwork skills.
- A commitment to working in a professional, inclusive and supportive environment.
- Ability to work independently; managing time, task lists and workflow with ease.
- Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
Apply for the Job Online: To apply, send an up-to-date CV and folio with examples of your work to technical.artist.job@leagueofgeeks.com