Studio: Beffio
Job Opening: Technical Artist
Location: Poznań, Poland
Type: Full-Time
Responsibilities:
- Help to create art pipelines and assist for creating, processing, and maintaining assets during early stages of development.
- Solve challenging technical issues in the 3D asset pipeline.
- Implement and incorporate feedback from Art Director and other Leads into the project.
- Constantly adapt and learn new techniques and processes to face production constraints.
- Communicate with in-house and outsource teams the specific construction needs of assets for production for asset delivery.
- Proactively use knowledge and experience to identify and solve problems before they affect the development team.
- Bring innovation and resolution to technical problems and challenges throughout production.
- Implement new techniques that increase art quality and efficiency across disciplines.
- Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines.
- Provide hands-on support for artists and engineers in order to validate performance and art quality standards.
Qualifications & Skills:
- Be comfortable with at least one 3D program (3DSMax, Maya, Blender).
- 3D modeling skills (environments, props, weapons, characters, etc.)
- Knowledge of working with real-time engines like Unreal, Unity etc.
- 2+ years of applicable professional experience as a Technical Artist with knowledge of engines and art pipelines.
- Understanding of video game development processes and techniques.
- Knowledge of rendering budgets and other technical issues related to performance in real-time engines.
- Problem-solving skills, both creative and technical.
- Experience with source control management.
- Great organizational and communication skills (English).
- Positive attitude and an ability to receive and provide objective feedback.
Nice to have:
- Knowledge of one game scripting language (Blueprinting preferred).
- Experience of VFX, Lighting or Shader development.
- Interest or knowledge of Houdini (proceduralism and automatization).
- 3D sculpting skills (Zbrush or Mudbox).
- PBR texturing
- The ability to create scripts and tools in MEL, Python, C#, etc.
- Experience with game engines like Unreal or Unity3D.
- Experience working on 3D tools and technologies