Technical Artist Games required at Aesir Interactive

Technical Artist Games required at Aesir Interactive

Studio: Aesir Interactive

Job Opening: Technical Artist Games (Regular/ Senior)

Location: Munich, Germany

Type: Full-Time

Responsibilities:

  • Primarily work within UE5 in Blueprint or C++
  • Be a key position in our game development process by aligning the requirements from our Tech and Game Design departments with the visual goals of the project.
  • Work on materials and shaders.
  • Implement animation graphs and rigs.
  • Create high-quality user interfaces.
  • Maintain and improve efficient asset pipelines and support our artists by creating useful tools and helping them deal with technical requirements inside and outside of the engine.
  • Set up lighting inside the engine.
  • Create worlds and assets with procedural tools.
  • Create versatile visual effects for environments, skills, and user feedback.
  • Work with profilers for PC and consoles to identify performance bottlenecks
  • Find creative solutions to optimize runtime performance without sacrificing visual quality.
  • Work on awesome titles for various platforms.
  • Work with a competent, passionate team of developers.

Qualifications & Skills:

  • Good understanding of how game engines work and how to utilize them to achieve the intended visuals and work with the systems to create an optimized result.
  • Great knowledge of computer graphics and how rendering and optimization work in an engine.
  • Great knowledge about how shaders and materials work and the ability to create your own.
  • A great artistic skill set, and extensive knowledge of colors, form language, layouts, contrasts, movement, and lighting. You also carry a clear understanding of the essence of the art style.
  • The ability to plan pipelines, prepare solid documentation, and properly communicate them to your team.
  • Basic knowledge in 3D modeling/animation software – we primarily use Blender.
  • Basic skills in Photoshop.
  • Self-motivated, self-directed, and reliable.
  • Experienced with efficient art and tech workflows, tools & development processes from planning up to the final product.
  • Able to adapt to different situations and able to use your creativity and knowledge to come up with solid solutions.
  • Eager to learn/research multiple new tools.
  • Able to gather, analyze, and act on feedback from the team, openness to critique.
  • Confident with English communication, both verbally and in writing (company language)
  • Happy to work in our team in Munich (Germany).

Nice to Have:

  • Experience in working on user interfaces
  • Experience with sound production and integration
  • Experience in console development
  • Worked with procedural tools such as Houdini or World Machine
  • In-depth knowledge of post-processing and lighting
  • One of the following backgrounds:
    • As an artist
    • As a programmer
    • As a designer
  • Knowledge of project management (agile, scrum)
  • Experience with versioning systems like Perforce or GIT
  • Motivation to learn German

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