Studio: Aesir Interactive
Job Opening: Technical Artist Games (Regular/ Senior)
Location: Munich, Germany
Type: Full-Time
Responsibilities:
- Primarily work within UE5 in Blueprint or C++
- Be a key position in our game development process by aligning the requirements from our Tech and Game Design departments with the visual goals of the project.
- Work on materials and shaders.
- Implement animation graphs and rigs.
- Create high-quality user interfaces.
- Maintain and improve efficient asset pipelines and support our artists by creating useful tools and helping them deal with technical requirements inside and outside of the engine.
- Set up lighting inside the engine.
- Create worlds and assets with procedural tools.
- Create versatile visual effects for environments, skills, and user feedback.
- Work with profilers for PC and consoles to identify performance bottlenecks
- Find creative solutions to optimize runtime performance without sacrificing visual quality.
- Work on awesome titles for various platforms.
- Work with a competent, passionate team of developers.
Qualifications & Skills:
- Good understanding of how game engines work and how to utilize them to achieve the intended visuals and work with the systems to create an optimized result.
- Great knowledge of computer graphics and how rendering and optimization work in an engine.
- Great knowledge about how shaders and materials work and the ability to create your own.
- A great artistic skill set, and extensive knowledge of colors, form language, layouts, contrasts, movement, and lighting. You also carry a clear understanding of the essence of the art style.
- The ability to plan pipelines, prepare solid documentation, and properly communicate them to your team.
- Basic knowledge in 3D modeling/animation software – we primarily use Blender.
- Basic skills in Photoshop.
- Self-motivated, self-directed, and reliable.
- Experienced with efficient art and tech workflows, tools & development processes from planning up to the final product.
- Able to adapt to different situations and able to use your creativity and knowledge to come up with solid solutions.
- Eager to learn/research multiple new tools.
- Able to gather, analyze, and act on feedback from the team, openness to critique.
- Confident with English communication, both verbally and in writing (company language)
- Happy to work in our team in Munich (Germany).
Nice to Have:
- Experience in working on user interfaces
- Experience with sound production and integration
- Experience in console development
- Worked with procedural tools such as Houdini or World Machine
- In-depth knowledge of post-processing and lighting
- One of the following backgrounds:
- As an artist
- As a programmer
- As a designer
- Knowledge of project management (agile, scrum)
- Experience with versioning systems like Perforce or GIT
- Motivation to learn German