Studio: SkyBox Labs
Job Opening: Technical Artist (FX)
Location: Burnaby, BC, Canada
Type: Full-Time
Responsibilities:
- Develop and maintain FX art pipelines for creating game assets, identify and address inefficiencies in the process
- Create shaders to define the visual properties of game objects, such as materials, lighting, and post-processing effects
- Analyze and comprehend performance restraints, and create optimization strategies to enhance efficiency for pipelines, workflows and tools to serve the team objectives
- Act as a conduit between the art teams and engineers to ensure smooth, efficient pipelines and implementations of various art and designs
- Develop and maintain workflows for major features that require efficient content generation
- Create tools and improve the art team’s efficiency in Maya and Houdini
Qualifications & Skills:
- 4+ years of experience working on AAA titles in the games industry, with a minimum of 2 years experience with particles and effects
- Intermediate programming experience with languages such as Python, Pymel, or Pyqt
- Ability to create and optimize workflows and processes for content creation
- Strong communication skills and the ability to collaborate across multidisciplinary teams
- Self-motivated and capable of making responsible decisions for the project
- Strong familiarity working with Houdini and Maya
Nice to haves:
- Experience with environment and animation workflow
- Exposure to Unreal Engine, Unity, or similar large engines
- Familiarity with rendering techniques and shaders is an asset
- A passion for games!