Technical Animator required at Tactic Studios

Technical Animator required at Tactic Studios

Studio: Tactic Studios

Job Opening: Technical Animator – Rigging

Location: Ontario, Canada

Type: Full-Time

Responsibilities:

  • Design and create full-body rigs for in-game and cinematic characters.
  • Create facial rigs using a combination of joints and morph targets/blend shapes.
  • Build tools and scripts to support the animation team in creating realistic animations.
  • Collaborate with programmers, artists, and animators to develop a pipeline for a procedural character creation system.
  • Modify and optimize rigs depending on artistic or technical feedback.

Qualifications & Skills:

  • Expertise in creating full body and facial character rigs in Maya.
  • Expertise with scripting languages such as Python or MEL.
  • Experience using Motionbuilder.
  • Deep knowledge of the body and facial anatomy and the ability to create user-friendly rigs to allow for natural, lifelike deformation.
  • Ability to create high-quality rigs for non-humanoid characters.
  • Comfortable working with physics-driven character features such as cloth or hair.
  • Motivated self-starter with exceptional technical ability and strong communication skills.
  • Passionate about developing high-quality video games.

Bonus Skills:

  • Familiarity with motion capture hardware and software.
  • Experience using modern 3D game engines such as Unreal or Unity.
  • Experience creating 3D animations.

Apply for the Job Online: To apply, send the below-mentioned items either by link or as an attachment to jobs@tacticstudios.com, subject “Technical Animator – Rigging”.

  • Portfolio or demo reel demonstrating character rigs you have created. (required)
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)