Studio: Tactic Studios
Job Opening: Technical Animator – Rigging
Location: Ontario, Canada
Type: Full-Time
Responsibilities:
- Design and create full-body rigs for in-game and cinematic characters.
- Create facial rigs using a combination of joints and morph targets/blend shapes.
- Build tools and scripts to support the animation team in creating realistic animations.
- Collaborate with programmers, artists, and animators to develop a pipeline for a procedural character creation system.
- Modify and optimize rigs depending on artistic or technical feedback.
Qualifications & Skills:
- Expertise in creating full body and facial character rigs in Maya.
- Expertise with scripting languages such as Python or MEL.
- Experience using Motionbuilder.
- Deep knowledge of the body and facial anatomy and the ability to create user-friendly rigs to allow for natural, lifelike deformation.
- Ability to create high-quality rigs for non-humanoid characters.
- Comfortable working with physics-driven character features such as cloth or hair.
- Motivated self-starter with exceptional technical ability and strong communication skills.
- Passionate about developing high-quality video games.
Bonus Skills:
- Familiarity with motion capture hardware and software.
- Experience using modern 3D game engines such as Unreal or Unity.
- Experience creating 3D animations.
Apply for the Job Online: To apply, send the below-mentioned items either by link or as an attachment to jobs@tacticstudios.com, subject “Technical Animator – Rigging”.
- Portfolio or demo reel demonstrating character rigs you have created. (required)
- Resume detailing your experience. (required)
- Cover letter. (preferred)
- References. (preferred)