Studio: Studio Gobo
Job Opening: Technical Animator
Location: Brighton, GB, UK
Type: Full-Time
Responsibilities:
- Grow and develop tooling and pipelines for the animation & rigging teams.
- Create, extend, and develop rigging tools.
- Construct rigs for animators.
- Provide technical art and animation tool support for the animation team.
- Analyse and troubleshoot all aspects of the animation pipeline.
- Develop and maintain animation graphs within the engine.
- Be the communication conduit between programming and art disciplines.
- Collaborate and share knowledge on the latest advancements with other technical experts within the company.
- Participate in setting vision for content and tools and collaborate with engineers to develop cutting-edge tools and technologies.
- Review/integrate animation solutions or help develop new ones.
- Advise the animation team on technical issues as they arise.
Qualifications & Skills:
- Good knowledge of Python development within a studio environment.
- Experience with Qt/PySide.
- Strong knowledge of the Maya API (Pymel/OpenMaya/Cmds).
- Excitement from exploring different pipelines, software and approaches.
- Good understanding of animation blueprints or other engine equivalents.
- Experience working with version control systems like Perforce or Git.
- Experience of industry standard game engines such as Unreal Engine, Unity or Lumberyard.
- Deep understanding of an animator’s needs and requirements.
- Genuine interest in playing games.
- Previously shipped a AAA title for desktop, console or mobile.
- C++ experience (either Maya and/or Unreal).
- Knowledge of physical based animation / motion matching.
- Machine learning knowledge.
- Experience working with source control APIs (perforce, git, …).