Technical Animator required at Paradox Development Studio

Technical Animator required at Paradox Development Studio

Studio: Paradox Development Studio

Job Opening: Technical Animator

Location: Stockholm, Sweden or Remote

Type: Contract

Responsibilities:

  • Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.
  • Work with an already robust established pipeline.
  • Work closely with 3D Artists and Animators to ensure rigs meet artistic and technical requirements.
  • Support animation integration into Paradox’s proprietary engine and troubleshoot any issues.

Qualifications & Skills:

  • Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.
  • Familiarity with integrating rigs and animations into game engines like Unity, Unreal, or proprietary systems.
  • Experience working in game engines.
  • Proficiency in Maya and Advanced Skeleton.
  • Hands-on experience in video game rigging, including an understanding of technical limitations.
  • Excellent communication skills and ability to collaborate across disciplines.

animation and vfx jobs