Studio: Paradox Development Studio
Job Opening: Technical Animator
Location: Stockholm, Sweden or Remote
Type: Contract
Responsibilities:
- Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.
- Work with an already robust established pipeline.
- Work closely with 3D Artists and Animators to ensure rigs meet artistic and technical requirements.
- Support animation integration into Paradox’s proprietary engine and troubleshoot any issues.
Qualifications & Skills:
- Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.
- Familiarity with integrating rigs and animations into game engines like Unity, Unreal, or proprietary systems.
- Experience working in game engines.
- Proficiency in Maya and Advanced Skeleton.
- Hands-on experience in video game rigging, including an understanding of technical limitations.
- Excellent communication skills and ability to collaborate across disciplines.