Studio: Ghostpunch Games
Job Opening: Technical Animator
Location: Remote
Type: Full-Time
Responsibilities:
- Create and maintain various complexities of rigs in Maya.
- Implement and set up assets in the game engine.
- Help troubleshoot issues relating to animation in both Maya and the game engine.
- Work closely with the team to refine workflows and content-authoring processes.
- Support animators and others on the team.
- Contribute to tools and pipeline development.
- Create written or video documentation to aid information sharing.
Qualifications & Skills:
- Solid understanding of animation principles.
- Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)
- Experience creating animator-friendly rigs in Maya.
- Production experience using custom animation and rigging tools in Maya.
- Some scripting experience in Python, and are looking to upgrade their programming skills.
- Knowledge of human anatomy, and understanding of how it relates to deformation rigs.
- Experience working with FACS-based facial rigs is a plus.
- Tools development experience in Python and PySide2 or PyQt5 is a plus.
- Understanding object-oriented programming principles and practical usag
- Experience with 3D Studio Max
- Experience with optimizing(e.g. load, fps performance, memory footprint) assets for a game engine
- Bachelor’s degree in a related field and at least 5 years of experience as an Animator/Technical Animator in the gaming industry or an equivalent combination of education and practical work experience.
- Must have experience in Technical Animation for at least 1 AAA PC/Console title.
- Must have a passion for games and making games!