Technical Animator required at Ghostpunch Games

Technical Animator required at Ghostpunch Games

Studio: Ghostpunch Games

Job Opening: Technical Animator

Location: Remote

Type: Full-Time

Responsibilities:

  • Create and maintain various complexities of rigs in Maya.
  • Implement and set up assets in the game engine.
  • Help troubleshoot issues relating to animation in both Maya and the game engine.
  • Work closely with the team to refine workflows and content-authoring processes.
  • Support animators and others on the team.
  • Contribute to tools and pipeline development.
  • Create written or video documentation to aid information sharing.

Qualifications & Skills:

  • Solid understanding of animation principles.
  • Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)
  • Experience creating animator-friendly rigs in Maya.
  • Production experience using custom animation and rigging tools in Maya.
  • Some scripting experience in Python, and are looking to upgrade their programming skills.
  • Knowledge of human anatomy, and understanding of how it relates to deformation rigs.
  • Experience working with FACS-based facial rigs is a plus.
  • Tools development experience in Python and PySide2 or PyQt5 is a plus.
  • Understanding object-oriented programming principles and practical usag
  • Experience with 3D Studio Max
  • Experience with optimizing(e.g. load, fps performance, memory footprint) assets for a game engine
  • Bachelor’s degree in a related field and at least 5 years of experience as an Animator/Technical Animator in the gaming industry or an equivalent combination of education and practical work experience.
  • Must have experience in Technical Animation for at least 1 AAA PC/Console title.
  • Must have a passion for games and making games!

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