Studio: Fun Plus
Job Opening: Technical Animator
Location: Lisbon, Portugal
Type: Full-Time
Responsibilities:
- Integration and setup of animation assets in UE5
- Working with skeletons, physics assets, and control rigs
- Create and skin high-quality character and creature rigs in Maya
- Establish a robust pipeline along with the animation director.
- Prototyping, documenting, and problem-solving
- Create custom tools and scripts to increase the productivity and efficiency of the animation team.
Qualifications & Skills:
- 3+ years of experience in Unreal Engine
- Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.
- Extensive practical experience in technical animation
- Ability to set up and animate characters in Maya
- A clear understanding of animation principles, methods, and processes
- Excellent communication skills and ability to collaborate across disciplines.
Will be a plus:
- Experience with Lyra: solid experience with Unreal Engine animation systems (Animation Blueprint Layers, Animation Multi-threading, and improvements specific to UE5)
- Keyframe animation skills and the ability to prototype using your own animations.