Technical Animator required at Dambuster Studios

Technical Animator required at Dambuster Studios

Studio: Dambuster Studios

Job Opening: Technical Animator

Location: Nottingham, England, UK

Type: Full-Time

Responsibilities:

  • Creating animation and rigging tools along with pipelines that facilitate animators work in Maya and Motion Builder.  Including facial setups and performance capture workflows.
  • Responsible for maintaining good communication between the Engineering and Animation teams, upholding standards, and adhering to the processes of both departments.
  • Acting as a bridge between creative and technical departments.
  • Report to and work on tasks set by the Lead Technical Animator, coordinating with the Animation Director and other Animation Leads to ensure tools and pipelines are ready for production. Reporting risks in a timely manner and proactively fixing issues as they come along.
  • Support the technical maintenance of a large tool set.
  • Collaborating with other disciplines and contributing to the overall development of the project and raising any other issues that may need to be addressed.
  • Provide support and solve the problems encountered by our content creation teams. Often moving between tasks to respond to issues in a timely manner.
  • Represent a technical opinion and provide technical insight while attending meetings with other stakeholders reporting information as and when required.
  • Contributing to and supporting an overarching strategy for tools and pipelines across all content teams. Defining and maintaining the standards for quality, consistency, and efficiency.
  • Creating technical & user documentation along with good practice guidance.
  • Supporting knowledge-sharing endeavours and engaging with team development opportunities.

Qualifications & Skills:

  • Experience developing pipelines and toolsets in Python/Mel for Maya.
  • Experience in PySide / PyQT as well as Maya Python API
  • Good understanding of character rigging, deformation techniques and dynamics.
  • Good communication skills and a great team-player attitude.
  • Ability to learn UE and the according animation system and toolset, as this will be required for the project.
  • Ability to learn the Motion Capture pipeline, including Facial Capture technology and Facial Analysis software, retargeting and processing data, allowing for the creation of support tools.
  • Be able to work amongst cross discipline groups in the delivery of shared goals.
  • Great communication skills, friendly, open minded, positive, self-motivated, proactive, willing to take direction.
  • Experience of source control software such as Perforce.

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