Technical Animator required at Afterburner Studios

Technical Animator required at Afterburner Studios

Studio: Afterburner Studios

Job Opening: Technical Animator

Location: Fully Remote

Type: Contract

Responsibilities:

  • Work within our established pipeline to rig new characters, ensuring animation compatibility across rigs.
  • Identify pain points and improve previous technical processes on the animation side.
  • Work in-engine to implement rigs and script solutions to problems when necessary, leveraging our tooling.
  • Collaborate with our engineer for any highly technical animation work that comes up.

Qualifications & Skills:

  • A strong demo reel or portfolio showcasing your technical animation chops (particularly character and creature rigging).
  • Strong proficiency in Maya.
  • Working knowledge of Unreal Engine’s animation systems.
  • Understanding of animation principles, body mechanics, motion and character performance.
  • Strong communication and collaboration skills, with the ability to work effectively within a small, multidisciplinary team.
  • An openness to both giving and receiving feedback, in order to iterate quickly on solutions, identify problems, and ultimately achieve the best possible results.
  • Creative problem-solving skills and adaptability to changing requirements.
  • Highly self-motivated and proactive, you thrive while working without supervision.

Bonuses

  • Keyframe animation experience and skills
  • Experience with Rapid Rig
  • Experience with Advanced Locomotion System in UE4 / 5
  • Both humanoid and creature experience.
  • Familiarity with perforce.

Apply for the Job Online: To apply, send your resume (or LinkedIn) and a link to your portfolio to ian@theafterburnerstudios.com with the title of the job you are applying for in the subject line.