Studio: Aesir Interactive
Job Opening: Technical Animator
Location: Munich, Germany
Type: Full-Time
Responsibilities:
- Integrating and optimizing animations in Unreal Engine 5 using Blueprints or C++.
- Creating animation graphs and rigs to ensure fluid movement.
- Collaborating with design and development teams to incorporate animations into gameplay.
- Supporting the development and implementation of character animations for humanoid and animal rigs.
- Developing scripts and tools to assist the animation and art teams in their daily work.
- Utilizing performance profilers to optimize animations for various platforms (PC, console).
- Collaborating with programmers to solve technical challenges and develop new animation technologies.
Qualifications & Skills:
- Experience developing and implementing animations for console projects.
- Proficiency with tools like Houdini, MotionBuilder, or other procedural animation tools.
- Experience in integrating audio and visual effects into animations.
- Experience with motion capture and the implementation of Mo-Cap data.
- Knowledge of post-processing and visual effects.
- A background as an animator, technical artist, or programmer.
- Initial experience in leading smaller animation teams or projects.
- Motivation to learn German (for non-German speakers).
- Experience with Motion Matching Solutions.
- Solid knowledge of game engines (preferably Unreal Engine 5) and their animation systems.
- Strong experience in using animation software such as Maya, 3ds Max, or Blender.
- Proficiency in creating animation graphs and animation states.
- Knowledge of scripting languages like Python or C++.
- Basic understanding of rigging and skinning techniques.
- Experience in optimizing animations and working with profilers.
- A strong artistic understanding of movement, posing, and timing.
- Good communication skills and the ability to explain technical details clearly.