Studio: Techland
Job Opening: Cinematic Animator
Location: Warszawa, Poland; Wrocław, Poland
Type: Full-Time
Responsibilities:
- creating interesting cutscenes (narrative and dialog scenes) for the needs of a AAA game,
- taking part in mo-cap sessions,
- cooperation with the narrative, design, and art teams,
- taking care of the technical performance of game fragments being built,
- implementation of animations in the game.
Qualifications & Skills:
- perfect knowledge of animation rules,
- very good practical knowledge of the Autodesk MotionBuilder program,
- experience with working with Motion Capture data,
- 2+ years of experience in the game or movie industry,
- independence, communicativeness, proactivity, good organization of own work,
- good level of English,
- authentic interest in video games (knowledge of trends, ability to analyze games in terms of handling narration).
Nice to have:
- experience in working on AAA games
- experience in working with animation systems (for example Unreal, Unity, or other similar ones).
- experience with working with game engine