Studio: Tangelo Games
Job Opening: Tech Artist
Location: Barcelona, Spain
Type: Full-Time
Responsibilities:
- Act as a bridge between the art and the engineering teams, championing optimal performance and efficiency in the game’s final visual assets.
- Implement solutions to effectively solve any art-related bugs or hitches that may arise during production, while being able to communicate with the different project teams, artists, and programmers.
- Participate in the development of tools and solutions for our artists.
Qualifications & Skills:
- 3+ years of experience in games development, with shipped titles.
- Expertise with Unity 3D: shaders, prefab creation, lighting.
- Experience with asset optimization for the efficient use of resources.
- Core Photoshop Package skills such as compositing, tiling, and export optimization.
- A clear understanding of particle systems and basic animation processes.
- FX with particle creation proved knowledge.
- Familiarity with Autodesk 3dMax including rigging, model optimization, and UV texturing.
- Creative, curious, passionate, and humble.
- Effective communication with team members of varying disciplines to ensure efficient asset integration.
- A problem-solver hero!
Extra bonus:
- Good sense of layout, composition, graphic design, color, font, and typeface.
- Experience with UI and Unity Canvas.
- Artist experience in 2D asset creation.
- Experienced with PBR and/or node-based shader creation.
- Basic knowledge of Spine.
- VFX and Shader programming.
- Scripting with C#
- Prior experience with version control software such as SVN, Git.
- Good level of English.