Studio: TAT
Job Opening: 3D Pipeline Developer [Maya / 3ds Max]
Location: Toulouse, France
Type: Full-Time
Responsibilities:
- Develop and conceptualize new internal tools on 3ds Max and/or Maya
- Managing 3dsMax, Maya, and Unreal data transfers
- Ensure maintenance of old technical projects
- Ensure the integration of tools into the pipeline of current productions
- Participate in bi-monthly internal progress monitoring points
- Write technical documentation
Qualifications & Skills:
- Knowledge of 3D pipeline (video game or animation)
- Experience in development on Maya (in Mel and/or in Python) and/or on 3ds Max (MaxScript)
- Knowledge of Python, C#
- Mastery of basic programming concepts: interface, class, inheritance, exceptions, etc.
- Ability to change projects regularly and technical autonomy
- Teamwork, sense of support for graphic designers, good communication
- Organizational skills and efficiency