Studio: Survios
Job Opening: Senior Lighting Artist
Location: Marina Del Rey, CA / REMOTE
Type: Full-Time
Responsibilities:
- Design and implement lighting setups for game levels.
- Work with level designers to maximize the impact of lighting in order to enhance gameplay whilst maintaining performance.
- Collaborate with tech art and engineering to maximize the visual quality of our games whilst maintaining performance.
- Help prototype and establish visual targets.
- Mentor and assist the art team to further their understanding of in game lighting.
- Ensure lighting delivery aligns with the production roadmap.
Qualifications & Skills:
- 5+ years of leading-edge game art experience in a lighting position and must have shipped more than one 3D title on current-gen consoles.
- Excellent communication, interpersonal, organizational, and documentation skills.
- Strong collaborative skills to work closely with the art director, leads and other artists.
- Creative problem-solving skills.
- A great artistic eye for detail, composition and cinematography.
- Good knowledge and understanding of color theory and color scripts.
- A strong understanding of modern 3D engines(Unreal), art pipelines, and the techniques and technology behind them.
- A deep understanding of game art optimization.
- Technical proficiency in understanding proprietary tools and technology.
- Ability to create, modify and optimize Unreal blueprints.
- Ability to work well under pressure and within deadlines.
- In-depth knowledge of PBR workflow.
- Understanding of basic photography techniques and concepts.
- Must be familiar with industry-standard 3D software (Maya, Unreal, Substance, etc.) We are an Unreal / Maya studio.
- Passion for making and playing great games, with an awareness of current titles and industry trends.