Studio: Supercell
Job Opening: Senior Animator
Location: North America – Remote
Type: Full-Time
Responsibilities:
- Create keyframe animations for characters, NPCs, props, and environments using industry-standard 3D software established.
- Establish a signature animation style focusing on exaggerated poses, movement, and humor.
- Design and prototype character animation systems and mechanics
- The ability to quickly previs ideas and game mechanics
- Contribute to all technical aspects of animation including simple 3D modeling, creating rigs, and weighting meshes
- Contribute to the game direction & design choices, with an eye for detail in building the most immersive and captivating player experiences
- Embrace and champion levity and humor
Qualifications & Skills:
- Provide a reel/portfolio that demonstrates a mastery of animation in real-time game experiences (we are not looking for someone specializing in cinematic or narrative animation)
- Expert knowledge of industry standard 3D animation software (Maya, Blender, etc)
- Ability to prototype and implement animation using Unreal
- Fundamental skills in character rigging, weighting, and other technical processes essential for creating fully functional 3D characters.
- Collaborate closely with other disciplines like game design, art, and sound
- Ability to work independently in a high-trust environment, while taking initiative and creating novel solutions for moving game development forward in new ways
- Ability to travel domestically (1x a month) and overseas (1-2x a year)