Studio: Studio Gobo
Job Opening: 3D Artist
Location: Brighton, GB, UK
Type: Full-Time
Responsibilities:
- Will work closely with the project leadership team, Art Director, and art team to deliver content to the aesthetic and technical standards for art on the project.
- Passionate about innovation within art, assessing pipelines, and pushing for excellence.
- Responsible for asset organization and standardization across multiple applications, ensuring assets integrated adhere to technical standards and performance guidelines.
- Creation of 3D blockout assets, alongside associated style and brief documentation.
- Implementation of assets from external sources set up of assets in the engine (materials, mesh settings, LODs, etc, and final asset polish)
- Contribute and be a vocal member of the project team, identify problems within the implementation pipeline, offering feedback to engineers and technical artists to help improve tools and processes.
- Proactive, able to take charge of required tasks, identify dependencies, make fixes as required, and communicate with the team regularly and effectively.
Qualifications & Skills:
- A portfolio demonstrating a mix of general 3d art techniques and technical knowledge.
- An understanding of the importance of gameplay and building artwork that enhances the player’s experience through form and functionality.
- Knowledge of working with Unreal Engine, material systems, blueprints, and mesh pipelines.
- Interest in defining and building pipelines from a content creation point of view, working, and collaborating with various disciplines to ensure success and scalability in this area.
- Excellent communication, interpersonal, problem solving and organizational skills.
- Familiarity with working with external teams and aiding in the transition of art content through engine pipelines.
- Experience in modeling, sculpting, texturing, lighting, materials, and PBR techniques.
- A passion for games.