Studio: The Multiplayer Group
Job Opening: Senior Generalist Animator
Location: Remote – UK
Type: Full-Time
Responsibilities:
- Creating high-quality keyframe responsive and stylised animation that supports gameplay
- Work with the Designers, and Engineers to integrate and maintain animation for games.
- Help to develop and define the animation pipeline needs and improvements for a range of projects.
- Contribute to the conceptualisation of character behaviours and abilities.
- Create dynamic/performant rigs for characters, creatures, weapons, vehicles, and props and maintain them throughout the production.
- Assist in developing a pipeline that achieves high visual quality and performance.
- Take part in animation reviews and processes, providing feedback on ideas and content.
Qualifications & Skills:
- Have a high level of quality work, taking on constructive criticism where necessary
- Ability to support many stages of animation development, from pre-production to final.
- Expert knowledge of Maya or equivalent, with knowledge in rigging/skinning.
- Strong creative and technical problem-solving skills.
- Animation experience with a wide variety of characters, primarily humanoid, but quadruped, creatures and prop assets are a bonus.
- Should have an enthusiastic, can-do attitude, happy to accept animation and technical challenges.
- Have excellent communication and collaboration skills. able to interact with team members of different disciplines and solve creative problems.
- Experienced and knowledgeable when working with Unreal, with an understanding of implementation from design to engine.
- Knowledgeable in in-game optimization and performance, whilst understanding animation and gameplay intentions within projects.