Studio: Netflix Games Studio
Job Opening: Sr. Environment Artist (Blue)
Location: Los Angeles, California, US
Type: Full-Time
Responsibilities:
- Work closely with the Art Director and Environment Lead to help define the look of our game as well as establish and document workflows and best practices.
- Create 3D assets, materials and textures of the highest quality and maintain content throughout the entire development process.
- Collaborate with other environmental artists and Level Designers to craft compelling spaces and support them through all phases of development.
- Breakdown environment tasks, create asset briefs and help support both internal and external artists.
- Help mentor and support other artists on the team and instill best practices.
Qualifications & Skills:
- Minimum 6 or more years of professional experience in computer-generated art for games or entertainment with a minimum of 3 years as a Senior Environment Artist or Senior World Builder.
- Shipped at least one AAA game.
- A portfolio with examples of environment asset creation and/or world-building.
- Experience building environments from initial blackout to final polish/ship.
- Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
- Ability to create assets for a range of art direction styles, from photo-realistic to stylized.
- Expert knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
- A strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine (or similar game engine).
- Experience with material creation and PBR workflows.
- A strong understanding of scene composition, scale/proportion and lighting.
- Excellent communication skills and enjoy collaborating with other team members and departments.
- A strong work ethic, are self-motivated, organized and work well with deadlines.
Additional and Bonus Skills:
- Experience procedural world building methods & techniques (PCG, Houdini or other).
- Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
- Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
- Experience lighting environments in Unreal Engine.
- Environment concepting skills.
- Passion for gaming.