Sr. Environment Artist required at Netflix Games Studio

Sr. Environment Artist required at Netflix Games Studio

Studio: Netflix Games Studio

Job Opening: Sr. Environment Artist (Blue)

Location: Los Angeles, California, US

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director and Environment Lead to help define the look of our game as well as establish and document workflows and best practices.
  • Create 3D assets, materials and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other environmental artists and Level Designers to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both internal and external artists.
  • Help mentor and support other artists on the team and instill best practices.

Qualifications & Skills:

  • Minimum 6 or more years of professional experience in computer-generated art for games or entertainment with a minimum of 3 years as a Senior Environment Artist or Senior World Builder.
  • Shipped at least one AAA game.
  • A portfolio with examples of environment asset creation and/or world-building.
  • Experience building environments from initial blackout to final polish/ship.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Ability to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Expert knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • A strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine (or similar game engine).
  • Experience with material creation and PBR workflows.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.

Additional and Bonus Skills:

  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Passion for gaming.

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