Studio: Paradox Interactive
Job Opening: Senior Engine Graphics Programmer
Location: Stockholm, Sweden
Type: Full-Time
Responsibilities:
- Design, implement, and optimize graphical features, shaders, and rendering backends.
- Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.
- Guide and mentor other team members, share knowledge through workshops and assist with project planning.
- Ensure systems meet performance benchmarks and run efficiently across platforms.
Qualifications & Skills:
- 5+ Years of C++ Programming Experience, Preferably in the game industry.
- Expertise in 3D Graphics & GPU Tech with strong knowledge of rendering pipelines, HLSL, and compute shaders.
- Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.
- Ability to diagnose and resolve complex performance issues.
- Comfortable working with multithreaded environments.
- Ability to explain complex technical concepts clearly in English.