Sr Enemy Designer required at Imagendary Studios

Senior Enemy Designer required at Imagendary Studios

Studio: Imagendary Studios

Job Opening: Senior Enemy Designer

Location: United States and Canada

Type: Full-Time

Responsibilities:

  • Design, build, prototype and bug fix enemies  for a AAA 3rd person shooter / action-adventure title from concept to ship
  • Build enemy behaviors and attack patterns utilizing existing in engine scripts and code as well as help build custom AI that augment and support a single player experience while challenging the player at every level of the game.
  • Work with fellow designers to balance enemy difficulty as the player progresses through the entirety of the game.
  • Collaborate with internal teams, including Design, Animation, engineering and sound, to deliver compelling enemies both big and small relative to the player experience
  • Serve as an expert in the areas of enemy design regarding AI behaviors, behavior trees, behavior commands, weapon and ability pairings,, health and damage, enemy attack theory, and boss encounters.
  • Familiarity with player centric design theory for ranged combat and what challenges the player in a 3rd person context for shooting.
  • Help define boss behaviors and their attack patterns that reinforce player challenges.
  • Work directly with AI engineers to define new behaviors and tools needed to make cutting edge AI for fun and engaging enemies.
  • Prototype AI behaviors and enemies in engine to get things on screen quickly to prove the fun.
  • Clearly and Concisely document enemy designs and features for the entire team.
  • Work with production to clearly scope the breadth and depth of enemy designs for the entire game and what is needed for a full production cycle regarding time.
  • Can adapt to production schedule changes easily and tailor designs to fit without losing the fun.
  • Contribute to the growth of a startup studio.

Qualifications & Skills:

  • 4+ years of professional experience as a game designer for console games.
  • Scripting or programming experience in Blueprint or other similar industry tools.
  • Have shipped 2 AAA titles as an enemy designer for a 3rd person shooter.
  • Deep experience with analyzing current 3rd person shooters on the market and can speak to specific examples of best in class enemy design.
  • Experienced with workflow and best practices in Unreal Engine.
  • Strong verbal and written communication skills in English.

Pluses:

  • Love for all things SciFi.
  • AI programming

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