Studio: Laika
Job Opening: Sr CG Look Development Artist
Location: Hillsboro, Oregon
Type: Full-Time
Responsibilities:
- Create and refine materials to achieve the final look of an asset.
- Build and maintain show shading networks, master materials and templates to support CG Artists with final look development.
- Work within a physically based shading context, balancing and validating material responses across multiple assets.
- Work alongside the Lead CG Look Dev Artist and Lead CG Lighter to ensure that assets and shots meet show standards.
- Build custom looks and materials for specialty assets.
- Digitally create and implement CG assets for stop motion visual effects, ensuring color and surfacing of CG assets reflect the vision or requirements of the given project.
- Work with the CG Asset Team to address Supervisors’ and Directors’ shading notes and provide training, as needed.
- Support workflows for publishing and moving data between assets and lighting.
- Troubleshoot production problems, such as common rendering and lighting technical issues, and create methods to minimize their impact.
- Assist in the development of new tools and techniques to improve the asset development process.
Qualifications & Skills:
- 10+ years’ experience on live-action or photoreal feature film productions.
- Proficient in Renderman (or equivalent), Katana, Mari, and Substance Painter and Designer.
- Proficient Look Development, R&D and Lighting skills from both an artistic and technical perspective.
- Strong aesthetic sense and keen eye for detail.
- Technical understanding of color space.
- Efficient UV layout experience using a UDIM workflow required.
- Basic compositing skills in Nuke required.
- Strong communication, organizational and time management skills to balance priorities under the pressure of a deadline-driven production.
- Ability to take direction and implement feedback with a positive attitude.
- Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
- Basic understanding of multi-pass rendering and 3D scene layout, preferred.
- Houdini, Maya, Zbrush, and exporting to Unreal Engine knowledge is a plus.