Sr CG Look Development Artist required at Laika

Sr CG Look Development Artist required at Laika

Studio: Laika

Job Opening: Sr CG Look Development Artist

Location: Hillsboro, Oregon

Type: Full-Time

Responsibilities:

  • Create and refine materials to achieve the final look of an asset.
  • Build and maintain show shading networks, master materials and templates to support CG Artists with final look development.
  • Work within a physically based shading context, balancing and validating material responses across multiple assets.
  • Work alongside the Lead CG Look Dev Artist and Lead CG Lighter to ensure that assets and shots meet show standards.
  • Build custom looks and materials for specialty assets.
  • Digitally create and implement CG assets for stop motion visual effects, ensuring color and surfacing of CG assets reflect the vision or requirements of the given project.
  • Work with the CG Asset Team to address Supervisors’ and Directors’ shading notes and provide training, as needed.
  • Support workflows for publishing and moving data between assets and lighting.
  • Troubleshoot production problems, such as common rendering and lighting technical issues, and create methods to minimize their impact.
  • Assist in the development of new tools and techniques to improve the asset development process.

Qualifications & Skills:

  • 10+ years’ experience on live-action or photoreal feature film productions.
  • Proficient in Renderman (or equivalent), Katana, Mari, and Substance Painter and Designer.
  • Proficient Look Development, R&D and Lighting skills from both an artistic and technical perspective.
  • Strong aesthetic sense and keen eye for detail.
  • Technical understanding of color space.
  • Efficient UV layout experience using a UDIM workflow required.
  • Basic compositing skills in Nuke required.
  • Strong communication, organizational and time management skills to balance priorities under the pressure of a deadline-driven production.
  • Ability to take direction and implement feedback with a positive attitude.
  • Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
  • Basic understanding of multi-pass rendering and 3D scene layout, preferred.
  • Houdini, Maya, Zbrush, and exporting to Unreal Engine knowledge is a plus.

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