Studio: Microsoft Studio
Job Opening: Senior Blendshape Artist
Location: Vancouver, British Columbia, Canada
Type: Full-Time
Responsibilities:
- Adhere to the Character Modeling quality bar set by the Art Director and Lead Character Artist on the blendshapes and body deformation.
- Actively accepts feedback from the Technical Animation Director and Lead Character Artist.
- Work with the Animators and Riggers to ensure consistency between vision and implementation of facial deformation and body deformation.
- Collaborate with Lead Character Artist and technical teams to develop character and creature blendshapes procedures & pipelines.
- Works towards established production deadlines.
Qualifications & Skills:
- Must have 5+ years of experience in film/television or video games and equivalent experience will be considered.
- Strong demonstrated understanding of realistic facial and human anatomy and creating blend shapes for facial expressions using FACS.
- Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped and quadruped shapes. Excellent anatomical understanding.
- Experience modeling and sculpting realistic characters, creatures.
- Expert in Maya a must and Zbrush and/or Mudbox for sculpting.
- Experience with Unreal Engine a plus.
- Experience with skeleton/rig creation a big plus.
- Self-motivated and directed.
- Good communication, organizational and time management skills.
Apply for the Job Online: To apply, visit https://careers.microsoft.com/us/en/job/1205457/Senior-Blendshape-Artist-Gears-of-War-The-Coalition