Studio: Sperasoft
Job Opening: Material Artist
Location: Belgrade, Serbia, Europe
Type: Full-Time
Responsibilities:
- Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.
- Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
- Work closely with Level Artists to make materials that will be convenient for them to use.
- Maintain integrity and uniformity of material library.
- Setup materials in the engine and ensure they work correct and blend properly.
- Be independent, do research and implement the latest industry trends and techniques.
- Picking the right software for the job without focusing on Substance Designer specifically.
Qualifications & Skills:
- Deep & highly proficient knowledge of Substance Designer
- Knowledge of PBR and physically based material standards
- High proficiency with Maya or similar
- Experience with Megascans
- Strong communication and mentoring skills
- Autonomy and independence
- Good eye for appropriate stylization and detail
- Able to produce materials in a wide variety of styles and themes
- At least one shipped title within the industry
- Knowledge of material optimization for real time engines
- Experience in creating textures for complex semi-procedural shaders
- Knowledge about material blending systems
- English level: intermediate