Studio: Sony Pictures Entertainment
Job Opening: Real-Time VFX Supervisor
Location: Culver City, California, US
Type: Full-Time
Responsibilities:
- Work directly in the engine to create and optimize stunning FX and VFX.
- Collaborate with the team to create high-quality effects like fire, smoke, explosions, fluid simulations, etc.
- Integrate original and shared VFX elements to a final pixel level of quality for delivery.
- Create libraries of FX and elements to ensure efficient pipeline development.
- Consider lighting and other integration techniques to the overall scene design.
- Use Unreal Engine as well as proprietary tools and adjacent software programs to create VFX/FX assets and elements to a final pixel quality.
- Assists in R&D efforts for tool enhancements and prototyping of innovative technology.
- Along with the Creative Director, supervise final deliveries of all final shots.
- Provide department and production leads with responsible estimates for FX tasks and identify any risks to the effort
- Contribute to the design and streamlining of VFX tools and development processes.
Qualifications & Skills:
- 5+ years’ experience working with in-engine effects
- High Proficiency with 3D graphics, particle systems, physics, and shaders
- Expert-level proficiency in Houdini and Nuke
- Understanding of VFX asset costs and impact on performance
- Solid grasp of the principles of animation and lighting
- High understanding of real-time physics and fluid simulations
- Optimize content through profiling and enhancing performance with the help of diagnostic tools
- Scripting & programming skills with Python, C#, JavaScript, and C++ a plus
- Good mathematical skills to solve mathematical problems that arise when working in-engine
- Ability to thrive in a fast-paced, iterative development environment
- Knowledge of virtual production integration for film and television is a plus