
Studio: Sony Pictures Imageworks
Job Opening: Texture Artist
Location: Vancouver, British Columbia, Canada
Type: Full-Time
Responsibilities:
- Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures.
- Design organic and hard surface textures to achieve the desired look of characters, props, and environments.
- Set up complex surface textures and prep surface files for lighting.
- Meet show deadlines, participate in Dailies, Rounds, and team reviews.
- Interact with Production, Supervisors, Leads, and peers in order to interpret notes and feedback on assigned tasks.
- Assist with efficient problem-solving and sharing relevant information across the Texture Department.
- Work proficiently as part of a team, as well as independently, to determine various solutions to create exceptional textures for CG and/or VFX work.
Qualifications & Skills:
- Able to demonstrate exceptional skills/abilities in CG artwork.
- Knowledge of applicable software packages, including Mari, Substance Painter, Photoshop, Katana, and Maya. Mudbox, ZBrush, Substance Designer, and Modo experience is a plus.
- Lookdev experience is a plus.
- Most desired 2-year diploma or 1-year certificate; however minimal requirement of 2-3 years of relevant experience may be accepted.
