
Studio: Snowprint Studios
Job Opening: Technical Artist
Location: Berlin, Germany
Type: Full-Time
Responsibilities:
- You’ll lead technical art efforts, innovate tools, optimize rendering, and refine pipelines for artists and designers, all while delivering stunning visuals with smooth performance.
- You’ll take part in our never-ending efforts to make Tacticus look and feel as good as it possibly can.
- You’ll work closely with artists and developers to improve how we create, implement, and optimize art.
- You’ll help solve visual bugs and crashes, reduce content size, and make sure our art stays stable and efficient even as the game grows.
- You’ll design, maintain, and document tools, C# scripts, and components to help the team work faster and better.
- You’ll also spot and plan ways to raise visual quality across the board.
Qualifications & Skills:
- You’ve spent years making games look better, run smoother, and get built faster.
- You like taking ownership and driving development forward.
- You’ve built and supported live games, ideally including mobile.
- You know what it takes to bring visuals to life, keep performance solid, and improve pipelines along the way.
- You’re fluent in Unity and comfortable with writing tools in C#.
- You’ve worked with both 2D and 3D content, and you probably know your way around Maya.
- You understand mobile hardware limits and how to get the most out of them by profiling, optimizing, and managing memory with confidence.
