Studio: Sledgehammer Games
Job Opening: Animator, Multiplayer
Location: Foster City, California, United States Of America
Type: Full-Time
Responsibilities:
- Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
- Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
- Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
- Troubleshoot tool implementations and spearhead workflow improvements in order to increase the efficiency and creativity of the team.
Qualifications & Skills:
- Shipped at least 1 game as a gameplay animator
- Familiarity with the animation integration process and animation state machines
- Knowledge of Cinematic and Motion Capture Editing and cleanup
- Strong animation fundamentals with a focus on human movement
- Ability to adapt to new tools and tech
- Excellent skills animating in the Maya environment
- Strong problem-solving skills both technical and cross-department
- Ability to think philosophically about character movement
- An understanding of character creation (modeling, texturing, and rigging) is a bonus.
- An interest in participating in live previs shoots to help clarify tone, choreography and pacing for mocap actors
- Ability to mentor Junior Animators