Skybound is looking for an inventive Combat Designer

Skybound is looking for an inventive Combat Designer

Studio: Skybound

Job Opening: Combat Designer (Games)

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • Work collaboratively with design, animation, and engineering teams
  • Conceive, implement, and polish character vs. character combat
  • Help translate timing, distance, and other functional criteria into a visual language that results in clear, responsive, fun gameplay
  • Work with engineers to create custom functionality for new characters
  • Script gameplay logic and integrate animations into the player experience
  • Work in an iterative manner; playtest often, incorporate feedback, and improve your work
  • Refine, tune, and balance your work to create highly polished combat experiences

Qualifications & Skills:

  • 2+ years as a Combat or Gameplay Designer
  • Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions
  • Experience scripting combat in LUA or similar framework
  • Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types
  • Experience working across disciplines, including animation, art, VFX, audio, and engineering to produce a great result
  • Outstanding written and verbal communication and collaboration skills
  • Experience and love of combat driven by unique character-based abilities
  • Direct experience and understanding of key distinctions of 2D & 3D combat games
  • Strong technical scripting skills and ability to learn new technologies
  • Strong animation understanding and fluency
  • Unreal Engine experience
  • Passion for video game development, combat-oriented games, and Skybound properties

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