Studio: Skybound
Job Opening: Combat Designer (Games)
Location: Fully Remote
Type: Full-Time
Responsibilities:
- Work collaboratively with design, animation, and engineering teams
- Conceive, implement, and polish character vs. character combat
- Help translate timing, distance, and other functional criteria into a visual language that results in clear, responsive, fun gameplay
- Work with engineers to create custom functionality for new characters
- Script gameplay logic and integrate animations into the player experience
- Work in an iterative manner; playtest often, incorporate feedback, and improve your work
- Refine, tune, and balance your work to create highly polished combat experiences
Qualifications & Skills:
- 2+ years as a Combat or Gameplay Designer
- Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions
- Experience scripting combat in LUA or similar framework
- Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types
- Experience working across disciplines, including animation, art, VFX, audio, and engineering to produce a great result
- Outstanding written and verbal communication and collaboration skills
- Experience and love of combat driven by unique character-based abilities
- Direct experience and understanding of key distinctions of 2D & 3D combat games
- Strong technical scripting skills and ability to learn new technologies
- Strong animation understanding and fluency
- Unreal Engine experience
- Passion for video game development, combat-oriented games, and Skybound properties