Studio: Sharkmob
Job Opening: Environment Artist
Location: Malmö, Sweden
Type: Full-Time
Responsibilities:
- Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc
- Utilizing photo reference and or concept art
- Capable of UV mapping efficient layouts that work well within the project constraints
- Create game-ready assets that respect the technical limitations of the project
- Work closely with other departments, such as level design or tech art, to ensure requirements are met
- Make sure the assets built are usable in a world-building environment
- Help troubleshoot and fix problems as they arise
Qualifications & Skills:
- Previous experience with professional game projects
- Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them
- Demonstrated modeling skills and experience in major 3D packages
- Experience sculpting using software like Zbrush
- Good understanding of the PBR material pipeline
- A good understanding of baking and texturing using Substance Suite and Photoshop
- Ability to resolve issues from a visual, technical, and production perspective
- Basic level knowledge of shader creation
Bonuses:
- Proficiency with Unreal Engine
- Knowledge of foliage creation
- Experience working with procedural workflows
- Game production experience