Senior VFX Artist required at Sphere Entertainment Co. 

Senior VFX Artist required at Sphere Entertainment Co. 

Studio: Sphere Entertainment Co.

Job Opening: Senior VFX Artist

Location: Burbank, California, US

Type: Full-Time

Responsibilities:

  • Create photo-real particle systems for game environment.
  • Work closely with the Creative Director and others to maintain stunning visual style and quality to bring levels and features to life 
  • Design and simulate realistic fire, smoke, explosions, debris, clouds, energy, etc. that meet all technical and aesthetic standards for the project 
  • Author real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between 
  • Set dress levels with ambient atmospheric effects that produce spectacular photo-realistic game moments 
  • Create textures and/or meshes to use in particle effects with various 2D and 3D applications including flipbooks 
  • Ensure industry leading quality and artistic fidelity for photo-real effects 
  • Promote and enforce structure, such as naming conventions and documentation 
  • Provide in-depth research, reference material, and develop conceptual ideas from scratch 
  • This role is part of a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team 
  • Must be passionate for games

Qualifications & Skills:

  • Minimum of 4 years in full-cycle AAA game development or equivalent film/TV experience
  • Highly proficient with the Unreal Engine including Niagara and the material editor 
  • Ability to simulate realistic fire, smoke, explosions, debris, clouds, etc. that meet all technical and aesthetic standards for the project 
  • Passion for fluid dynamics pushing fidelity and refining techniques as technology changes 
  • Excellent texture and flipbook creation skills 
  • Aware of memory and technical constraints while working, and can balance visual quality with performance 

Desired Skills:

  • Experience with simulation and VFX software like FumeFX, Houdini, Embergen, Fluid Ninja, Maya, Max, etc. 
  • Demonstrate a strong eye for timing, weight, realism, color, volume, energy, and other particle aesthetics 
  • Strong collaborative skills and interpersonal skills 
  • Ability to act effectively in a dynamic development environment 
  • Capable of working on own initiative, identify problems and offer practical solutions 
  • Ability to interpret and transform abstract ideas and concepts into compelling work 
  • Modeling and animation experience

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