Studio: Onyx Studio
Job Opening: Senior VFX Artist – Video Games
Location: Europe / North America
Type: Full-Time
Responsibilities:
- Design and implement real-time stylised VFX in Unreal Engine 5.
- Onboard and become adept at the client’s preferred game engine, project-specific pipelines, workflows and tools.
- Create visually appealing and immersive VFX that enhance gameplay and storytelling appropriately.
- Collaborate with technical artists to author custom shaders and materials compatible within the game engine.
- Ensure all VFX are optimised for performance requirements without compromising visual quality.
- Document techniques and best practices to ensure alignment with the overall artistic vision for all stakeholders.
- Look for opportunities to improve the overall visual look, within the constraints of art direction.
- Collaborate with level artists, level designers and engineers to propose, implement and optimise VFX.
- Participate in feedback reviews, collaborate with peers and stakeholders and be willing to make required amendments.
- Work closely with Producers to estimate tasks, and coordinate on deadlines and deliverables.
- Keep up to date with the latest art, design and cultural trends, along with advancements in technology and the games industry.
Qualifications & Skills:
- College Diploma/Degree in computer animation, visual effects, graphic design, 3D art, game development or equivalent training.
- 2-3 years experience as a VFX artist on a real-time project, with 3-5 years experience in video game production.
- Expert knowledge of Unreal Engine and/or Unity 3D, including their particle systems and shader languages.
- Expert knowledge of industry-standard VFX software such as Adobe After Effects, Autodesk Maya, Houdini, or similar.
- Strong understanding of animation principles, timing, and motion dynamics.
- Ability to create both 2D and 3D VFX assets, textures, and materials.
- Expert knowledge of the technical constraints relating to real-time rendering, using 3D engines, and level editors.
- Strong portfolio or showreel containing examples of real-time VFX and demonstrating a keen eye for composition, colour theory, and visual storytelling.
- Experience creating VFX within immersive and detailed 3D worlds, relevant to AAA game production and development cycles.
- Excellent communication skills and the ability to interpret direction.
- Highly organised, proactive and autonomous in handling tasks and meeting deadlines.
- Ability to collaborate and work as part of a cross-disciplinary team.
- Willingness to learn new software programs and tools, as needed by the client or project engagement.