Senior VFX Artist required at Onyx Studio

Senior VFX Artist required at Onyx Studio

Studio: Onyx Studio

Job Opening: Senior VFX Artist – Video Games

Location: Europe / North America

Type: Full-Time

Responsibilities:

  • Design and implement real-time stylised VFX in Unreal Engine 5.
  • Onboard and become adept at the client’s preferred game engine, project-specific pipelines, workflows and tools.
  • Create visually appealing and immersive VFX that enhance gameplay and storytelling appropriately.
  • Collaborate with technical artists to author custom shaders and materials compatible within the game engine.
  • Ensure all VFX are optimised for performance requirements without compromising visual quality.
  • Document techniques and best practices to ensure alignment with the overall artistic vision for all stakeholders.
  • Look for opportunities to improve the overall visual look, within the constraints of art direction.
  • Collaborate with level artists, level designers and engineers to propose, implement and optimise VFX.
  • Participate in feedback reviews, collaborate with peers and stakeholders and be willing to make required amendments.
  • Work closely with Producers to estimate tasks, and coordinate on deadlines and deliverables.
  • Keep up to date with the latest art, design and cultural trends, along with advancements in technology and the games industry.

Qualifications & Skills:

  • College Diploma/Degree in computer animation, visual effects, graphic design, 3D art, game development or equivalent training.
  • 2-3 years experience as a VFX artist on a real-time project, with 3-5 years experience in video game production.
  • Expert knowledge of Unreal Engine and/or Unity 3D, including their particle systems and shader languages.
  • Expert knowledge of industry-standard VFX software such as Adobe After Effects, Autodesk Maya, Houdini, or similar.
  • Strong understanding of animation principles, timing, and motion dynamics.
  • Ability to create both 2D and 3D VFX assets, textures, and materials.
  • Expert knowledge of the technical constraints relating to real-time rendering, using 3D engines, and level editors.
  • Strong portfolio or showreel containing examples of real-time VFX and demonstrating a keen eye for composition, colour theory, and visual storytelling.
  • Experience creating VFX within immersive and detailed 3D worlds, relevant to AAA game production and development cycles.
  • Excellent communication skills and the ability to interpret direction.
  • Highly organised, proactive and autonomous in handling tasks and meeting deadlines.
  • Ability to collaborate and work as part of a cross-disciplinary team.
  • Willingness to learn new software programs and tools, as needed by the client or project engagement.

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