Studio: Flying Wild Hog
Job Opening: Senior VFX Artist
Location: Europe/Remote
Type: Full-Time
Responsibilities:
- Creating real-time visual effects, including all the assets needed for them, from prototype to final delivery.
- Helping the team grow and collaborate with VFX Lead, Technical Art Direction, and any other department to achieve the VFX Team’s vision within the technical constraints.
- Collaborate with different departments to create the title’s immersive real-time visual effects, in accordance with the project’s creative direction, artistic vision, and technical requirements.
- Contribute to every aspect of the VFX pipeline. Collaborate with TA for R&D, or Tools team about how to improve, integrate, and optimize final in-game effects within Unreal Engine.
- Take part in additional duties, which may include assisting with content creation, quality control, and any other activities necessary for the project’s timely delivery and success.
Qualifications & Skills:
- 5+ years experience as a VFX artist or Technical Artist in 3D games, simulators, or other high-performance real-time systems.
- Experience in shipping successful AA/AAA titles for consoles and PC, as a VFX Artist role through at least one complete development cycle.
- A team player with strong communication skills, as well as an eagerness for learning and self-improvement.
- Mentoring and helping other fellow artists to understand the best ways to deliver great VFX within the technical constraints.
- Demonstrable experience with the creation, integration, and optimization of real-time and cinematic visual effects, ideally including a notable contribution as a VFX Artist for video games.
- Experience with Unreal Engine and its Niagara VFX system, including scratchpad, blueprints, and materials.
- Ability to work within highly technical constraints, as part of a multidisciplinary team.
- Ability for rapid and iterative creation based on peer feedback and directions.
- Extreme attention to detail and capacity to clearly represent abstract concepts.Excellent understanding of color theory, timing, and form.
- Knowledge of the software, DCC packages, and others needed for his trade, including source control.
- Knowledge of an industry-standard 2D graphic solution (ex: Photoshop)
Bonus Points:
- Passion for being involved in R&D and problem-solving, including the ability to research, test, and implement new techniques.
- 3 years or more of recent experience working in Unreal Engine.
- Experience in profiling.
- Knowledge of a VFX/Simulation solution (ex: Houdini or EmberGen or any other standard).
- Experience in following production roadmaps with AGILE management tools like Jira.