Studio: People Can Fly
Job Opening: Senior VFX Artist
Location: Warszawa, Poland
Type: Full-time
Responsibilities:
- Following the established vision of the game’s story and gameplay in process of VFX creation
- Translating concept art and any other available game design documents into a prototype and implementing it as a real-time VFX in-game engine
- Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
- Working with the designers to create effects for scripted events and story moments
- Creating gameplay effects that make the world feel exciting, and that gives the player necessary gameplay feedback
- Working with the lighting department to create an atmosphere, a sense of depth in the scene, and to reinforce the color palette
- Creating high-fidelity effects for cinematics and marketing material
- Innovating new techniques for next-gen hardware, and work with the engineers to expand the VFX toolset
- Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible
- Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders, and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)
- Providing R&D projects and pipeline and workflows improvements
- Bug Fixing and describing R&D case studies in the knowledge base
- Looking for feedback and direction after deep self-investigation
- Sharing knowledge with less experienced peers
- Occasionally supporting Lead in recruitment projects with HR collaboration
Qualifications & Skills:
- A minimum of 4+ years of professional experience as a VFX artist in game development
- A critical eye and great feeling for the timing, animation, and motion of real-world objects and visual effects
- Good understanding of color theory and how color affects mood & focal points
- Good experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.)
- Strong experience with UE4 tools for VFX creation (of any other similar engine tools)
- Able to take direction and implement feedback
- Solid experience creating pixel and vertex shaders
- Great understanding of the constraints of real-time VFX
- Good skills in the creation of all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
- Desire and knowledge of how to push our effects and editing tools further
- Ability to think outside the box to come up with more efficient techniques
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
Nice to have
- Experience working with Unreal Engine
- HLSL shader creation experience
- Texturing, modeling, skinning, animation, or lighting experience
- Shipped-title experience
Apply for the Job Online: To apply, visit https://jobs.smartrecruiters.com/oneclick-ui/company/PeopleCanFly/publication/cfa9e4fc-8696-4f5b-b6a8-aedc5a6e5f7a?dcr_id=DCRA1