Studio: Vivid Games
Job Opening: Senior Technical Artist – Real Boxing
Location: Remote
Type: Full-Time
Responsibilities:
- Collaborating with artists and developers to integrate art assets into the game engine.
- Producing high-end visuals within memory constraints and performance guidelines.
- Material creation – design complex materials and instruct artists on best practices for material creation.
- Lighting – be well versed in the various lighting techniques and instruct the artists in lighting best practices.
- Optimization – optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
- Technical support to the Team in day-by-day production issues.
- Creating and maintain technical documentation.
- Sharing with the Team best practices and new tools.
Qualifications & Skills:
- Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry.
- Significant experience with Unity 3D and understanding of mobile platforms’ strengths and limitations.
- Strong skills and experience in software development in Unity 3D and C#.
- Knowledge of 3D asset creation pipeline.
- Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.
- Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler).
- Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
- Knowledge of the new Unity Scriptable render pipeline (URP and HDRP).
- Experience with different Unity render pipelines (HDRP/URP).