Senior Technical Artist required at Vivid Games

Senior Technical Artist required at Vivid Games

Studio: Vivid Games

Job Opening: Senior Technical Artist – Real Boxing

Location: Remote

Type: Full-Time

Responsibilities:

  • Collaborating with artists and developers to integrate art assets into the game engine.
  • Producing high-end visuals within memory constraints and performance guidelines.
  • Material creation – design complex materials and instruct artists on best practices for material creation.
  • Lighting – be well versed in the various lighting techniques and instruct the artists in lighting best practices.
  • Optimization – optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
  • Technical support to the Team in day-by-day production issues.
  • Creating and maintain technical documentation.
  • Sharing with the Team best practices and new tools.

Qualifications & Skills:

  • Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry.
  • Significant experience with Unity 3D and understanding of mobile platforms’ strengths and limitations.
  • Strong skills and experience in software development in Unity 3D and C#.
  • Knowledge of 3D asset creation pipeline.
  • Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.
  • Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler).
  • Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
  • Knowledge of the new Unity Scriptable render pipeline (URP and HDRP).
  • Experience with different Unity render pipelines (HDRP/URP).

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