Studio: Tripledot Studios
Job Opening: Senior Technical Artist
Location: Warsaw, Poland
Type: Full-Time
Responsibilities:
- Designing and implementing the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
- Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
- Writing custom components in C# when control over complex visual elements is required.
- Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
- Creating animations, particle effects and custom shaders when necessary.
- Supporting and mentoring game artists on technical issues.
Qualifications & Skills:
- Expertise in the Unity engine and Unity UI in particular.
- Experience of different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
- The ability to write clean, performant C# code when necessary.
- A drive to solve problems in a thoughtful, elegant way.
- The drive to proactively clean up or fix unoptimised assets and knowing when to do so.
- Experience working closely with programmers, and the ability to communicate technical information to them remotely.
We appreciate:
- Experience working with Git and knowledge of its best practices.
- Unity Editor scripting ability.